It all starts with a good briefing, followed by a good concept. The Woonsters has been a very fun project. From the initial idea of the characters… little classic monsters (Witch, Franky, Mummy, etc) … to the location of the Adventure … now they have grown up and have a Hotel & Spa ( in the original Woonsters was a House of Horror ) … everything has been perfect.
As a link between all the Mini Games, I thought of an elevator … that takes us up and down to the different floors of the Hotel. This has given a lot of gameplay, both in terms of storyline and animation.
Below you can see the initial concepts of the game. This is perhaps the most important point, where for each game structure defined in the Briefing by the client, a scenario and situation is defined within the theme. This assures me, from the beginning, that everything will fit during the development, and that all the spaces will be covered.
In the Woonster, these concepts had to be crazy … and they were. The Franky Personal Trainer running on a treadmill, the Woonderbrina in the Spa, the Witch in the Kitchen, the Mummy in the Basement Casino, and the Butler in the Reception. All this solved with a lot of exaggeration and fun.